So far in our discussion of Aurora, we've covered everything from the basics of combat up through command structures, but there's one thing that has been overlooked: logistics and the fleet train. Aurora, much like real life, has auxiliaries, and it's time to take a look at how those ships work.
But first, we need to take a look at the logistical needs of the ships. Essentially, a warship has four different things it can run out of: fuel, maintenance supplies (MSP), ammunition, and deployment time. Fuel is self-explanatory. Without it, ships don't move. Maintenance supplies are used to repair stuff that breaks. This normally happens during the build cycle, with the chance depending on the complexity of the ship and the number of engineering spaces, but weapons have a 1% chance of failing every time they fire,1 and a ship with battle damage can patch itself up with enough MSP. Ammunition, in the form of missiles, obviously gets used up, and it's a good idea to have colliers to support the fleet. And any ship with stays out longer than its rated deployment time suffers from reduced morale, which lowers the accuracy of weapons and increases the time taken to follow orders. Read more...
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