Last time we looked at the process by which preliminary designs are selected. But what factors go into a preliminary design, and how do the designers balance them?

A plan of Missouri
The first and most important job of a battleship is to float. This means that, per Archimedes' principle, the hull of the battleship will displace an amount of water equal to the ship's weight, and the ship will sink into the water until the volume displaced weighs that much. For the battleship designer, this is not a trivial problem. Most of the components of a battleship; armor, heavy guns, and steam plants, are quite heavy, and the design is limited primarily by its ability to carry weight. Modern warships, on the other hand, are limited by volume available for relatively light systems like computers, radar, and guided missiles. Of course, volume isn't completely irrelevant to battleships. In particular, the area to be armored is often set by the need to protect magazines and machinery, and increases in the volume of these systems can drive up the weight of armor required, assuming thickness is held constant.1 This in turn might mean that a bigger ship is required. If speed is to be kept constant, this will require more power. This means more machinery weight and volume, and more armor weight. This cycle can repeat indefinitely, and it is the job of the designer to keep it from happening. Read more...





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