As important as keeping the ship afloat is, the purpose of a warship is not to float. It is intended to fight, and there are many ways a ship could be knocked out of a fight without succumbing to flooding or fire. Even though the crew would vastly prefer a mission kill over an actual kill, it's nearly as good from the enemy's perspective. In addition to their attention to the aforementioned threats, designers and operators thus have to figure out how to keep fighting despite damage.

A turbogenerator in engine room 2 of Iowa1
The most likely source of a mission kill is loss of power. If the steam stops, the ship is a sitting duck,2 while loss of electrical power renders the ship unable to fight effectively. The main defense is redundancy. The boilers, which provide steam to both the engines and the generators, were usually split into two or more separate systems in separate spaces. This required careful design, and some early systems were reportedly compromised by common lubrication oil lines. Cross-connections allowed the crew to route around damage, so that a ship which lost, say, boiler 3 and engine 2 could use boiler 2 to power engine 3. Primary electrical power was from steam-driven turbogenerators, and these were dispersed throughout the engineering spaces. Diesel generators were fitted to provide reduced power if steam was lost, and widely separated from the turbogenerators and each other. Read more...
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