The most powerful weapons in the world are useless if they don't hit, and during the battleship era, an incredible amount of ingenuity went into solving the problems of fire control. So far, I've covered in some detail problems like finding the range in the first place and keeping track of it during an action. But as good as those systems were, there was no real possibility until the development of radar that they would pinpoint the target closely enough to get immediate hits. For that, the gunnery team of a ship would use the best data it had, the splashes of its shells that missed the target.

Shell splashes rise near a practice target
In the early days of modern naval gunnery, it was common for each gun to fire independently. Ranges were short, and the gunner could spot his shell's impact by eye. But as ranges climbed, it became easy for a gunner to get confused about which shell was his, and apply the wrong corrections. The solution to this was salvo firing, where a group of guns were fired at once, using the same set of targeting data passed from the central transmitting station. The shells would fall in a cluster, and while hits tended to be invisible, misses raised large splashes. A spotter, usually stationed high on a ship's mast in or near the director, would track where these were and pass that information to the fire-control team, who in turn updated their solution for the target's range and motion. Read more...
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