We've come through a lot of Aurora's economics/colonization gameplay, and it's finally time to talk about the really cool bit: warfare. This is an extremely complex part of the game, and while there are multiple feasible playstyles, it's also an area where it's easy to get things wrong and end up with a useless fleet. So before we start actually playing with the wonderful shipbuilding system, let's take a look at the broad overview of combat, which we will then flow down into how to build not just ships, but an integrated fleet.1
There are two types of weapons in Aurora: beam weapons and missiles. Beam weapons come in a number of different varieties. All have essentially infinite ammo (with a few restrictions) and are only useful at short ranges (~100kkm for beams, ~50mkm for missiles), meaning your fleet needs to be able to close with the enemy (this usually means higher speed than a missile fleet) and survive any missiles they can throw your way. Missiles have to be researched, built and transported separately, but offer you the opportunity to avoid beam combat. On the whole, I tend to prefer missiles, although this is as much an aesthetic as a practical choice, and many other options can be made to work. Read more...





Recent Comments