In our journey through Aurora so far, we've covered everything from the basics of the economy to the details of the ship logistics systems. But while I've spent about half of the series talking about how to build warships, I haven't really discussed tactics that much, and with good reason. Basically, your meaningful tactical options are fairly limited, because the AI isn't smart enough to appreciate it, and the game itself isn't really set up to support it.
Let me start by saying that any tactic which requires so much micromanagement you don't use it is a bad tactic. To give an example, I once came up with the idea of thickening my AMM defenses by fitting 3 AMMs as a second stage on a size-1 booster and firing that out of my size-4 missile launchers that I used for anti-ship missiles. It seemed like a good idea in theory, but then I realized that it wasn't going to work for several reasons. First, the game isn't set up to fire less than 1 AMM at each incoming missile, and it would count each pod as a single AMM. So I would be effectively shooting 3:1, gross overkill with the AMMs I had, and if I wanted to use it, I'd have to fire them manually. This would be a ton of work. Second, the pod would also count as an AMM for the game's automatic targeting, even though it had the anti-missile properties of a ball of paper. The second problem could be dealt with to some extent (raise the speed of the pod to get it to "intercept" earlier and have an inner ring of 2v1 AMMs), but the first one would have required so much micromanagement that I threw the idea away and moved on. Before you get fancy, it's a good idea to know how much micromanagement you're willing to tolerate and make sure this won't breach the limit.
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