May 21, 2023

Review - Rule the Waves 3

Rule the Waves 3 just came out on Thursday, and it's been a long time since I looked forward to a game this much. It's entirely possible that the answer there is Rule the Waves 2, and while long-time readers are undoubtedly familiar with the series, I should probably start by explaining the concept behind it.

The Rule the Waves series has you playing as the Grand Admiral of your chosen country, making decisions about ship design, construction and deployment, and then commanding your fleet in battle. In practice, it's a very strong shipbuilder coupled with a decent system for strategic operations and combat, and it's almost perfectly tailored to my tastes. Along with Aurora, it's what I play when I want to feel like I'm in a Norman Friedman Illustrated Design History book.

For those who have played RTW2, RTW3 is more of the same, with an expanded time period (1890-1970) and a lot of minor improvements. For those who haven't, it's a very specific taste. If you read my posts on the design of a specific ship and think "that sounds really interesting", then this is probably for you. If you've read one of Norman Friedman's books on ship design and really enjoyed it, it's definitely for you. If that sort of stuff bores you, or you're really into graphics, then it's probably not for you.

The ship-builder is at the core of the game, and it's a pretty decent simulation of high-level ship design. It's definitely more conceptual than simulationist, but I find myself making the same sort of thoughts that are described in various books about people doing the same work in real life. Familiarity with ship design in this period probably isn't necessary to enjoy the game, but it does help a lot. This aspect of the game is really solid. You're given control over the important decisions (size, speed, range, armor, weapons, etc) without being bogged down in minutia. There's also a nice set of tools for the overhead view of your ship, although you can completely ignore it if you like.

The next layer out is the strategic map, which covers building, deployment, diplomacy and research. Your budget rises and falls with tension in the world, but if the tension gets too high, then you have a war on your hands. And if there's a war, then you have to fight, which you do from an overhead view, usually controlling only your flagship and maybe a few other divisions nearby. Combat is serviceable enough, if not amazing. It's definitely more strategy than watching pretty explosions, and it does an interesting job of simulating the information blinders you'd have as a commander, although with the rather odd result that things get less clear as time goes on, rather than more clear as they did in reality thanks to developments like plotting.

For people who have played RTW2, this is a better game. Not just in the topline selling points, the expansion of the time period to cover 1890-1970, but in the little tweaks made to the gameplay. There are now 8 AIs on the map at once, Spain and China have been added, and AIs can go to war with each other. You have an officer corps, and can split your fleet into divisions that give you some control over how ships are used in combat. And there's subtle stuff, like ships losing speed as they age, an increase in the cost of docking facilities and a cap on how much tonnage you can build at once, all of which adds to the feeling of realism, of having to make the sort of choices faced by a real naval staff. Ship design has some subtle tweaks, with control over visual secondary battery placement and a better mechanism for managing topside space and weight. The result is a substantial step up, even if you never venture outside of the time period covered by RTW2.

RTW3 is a long game, and I've only played one full campaign (as the US, because I like designing ships, which means I want a big budget), but I can offer some insights into the new time period. The 1890-1900 period didn't impress me that much. It plays pretty much like the pre-dreadnought period, but at shorter range and slower. There are also some options from the 1900 start that are disabled, like manually building your starting fleet, and the strategic fallout from the Spanish-American War was significant. It also seemed to have permanently screwed up my gun tech, as I only got to +1 models on less than half the calibers, a far cry from RTW2.

The new stuff on the far end is where most of the new content is. It's not as much fun as combat earlier in the game, but I think that's an inescapable result of the greater complexity of warfare in the missile age. It's not an entirely natural fit for the engine, but overall, they did quite a good job here, with nice touches like missile readiness not being 100% and missile availability being limited unless you pay extra in peacetime. We obviously have no real-world information, but what I've seen feels about right for what I would have expected in a world without nuclear weapons. (Excluded so there would be a reason to have naval battles instead of Armageddon. Nuclear reactors are also excluded, presumably to keep submarines from taking over.) It also raises some interesting what-ifs about a world where the battleship didn't essentially disappear in 1945.

This isn't to say RTW3 is completely perfect. My biggest complaint is probably that the battle generator has a tendency to create silly scenarios, like the time I found myself completely surrounding the French fleet, or just putting your carriers way too close to the enemy. Fortunately, you can close out the game and load the autosave, and it will generate a new scenario from the same basic starting parameters. The combat still isn't great, and it can get really busy if you're flinging airplanes around. And the addition of AI diplomacy means that strategic turns take significantly longer than they did in RTW2, and towards the end of the game, that was starting to become annoying.

But none of that detracts from the fact that this is a really, really good game. I am not exaggerating when I say that I get from it the same sort of feeling that I get from reading Norman Friedman, and the changes since RTW2 have done nothing but make what was already an excellent game even better. If what I describe sounds appealing, then don't hesitate to buy it, particularly as you can now get it on Steam. If you're on the fence, there's a demo available for RTW2, and it will give a lot of the flavor of this game. It's definitely not for everyone, but if it's for you, there's almost nothing else that can deliver it.

May 14, 2023

Drydocks

The marine environment is a hostile one. Fouling and corrosion are constant threats, and while naval engineers have gotten very good at dealing with them, some of the techniques require that they can work on the exposed hull free of water. Initially, this was done by simply running the ship up on the beach and waiting for the tide to go out. Later, as the galley developed in the Mediterranean, facilities were built to help with this process, most notably specialized ship sheds where galleys could be hauled out on ramps and allowed to dry out under cover when not in use.


Iowa in drydock, 1984

But this only worked so long as ships were small enough to stand the stresses of being beached, and during the Hellenistic era, galleys began to grow, and the Greeks developed the first drydocks. The basic concept was simple enough: a big pit was dug next to the sea, with a door of some sort that could seal it off after a ship had been brought in. The water would then be pumped out, allowing it to be worked on in the dry. Information on ancient drydocks is fragmentary, as they were large and expensive, and like so much of the infrastructure of naval warfare in the Mediterranean appear to have died out after the Roman Empire unified the entire area. Read more...

May 12, 2023

Open Thread 130

It is time once again for our regular open thread. Talk about whatever you want, including culture war.

Reminder that we're a month out from the LA meetup. Feel free to come, even if you have never commented before and don't know that much about battleships. I know enough for both of us. There will be excellent company and delicious food. There are currently two spots one spot left in the AirBnB, so sign up quickly if you want to stay there.

Also exciting is the imminent release of RTW3, on May 18th. Lord Nelson isn't going to see me for at least the entire weekend.

Overhauls are my first review of Midway, LCS Part 1, LCS Part 3 and for 2022, Nuclear Strategy and The Germans Strike Back.

May 07, 2023

The East Asia Squadron Part 1

In 1914, Britain ruled the seas. Not only through the Royal Navy, but also through the fact that the Red Ensign and its derivatives flew over 43% of the world's merchant tonnage. This fleet was the lifeblood of not only the Empire, but also the British isles themselves, which imported two-thirds of their food. As a result, the threat to commerce had been uppermost in the minds of the Royal Navy for decades. France's extensive colonial empire and the Russian Far East provided ideal bases for raiding cruisers, and the British were forced to spend tremendous amounts of money on armored cruisers of their own.


The German East Asia squadron in Tsingtau

These were large, expensive ships and in an attempt to bring costs down, Jackie Fisher was appointed First Sea Lord, with a new scheme to solve the problem. He proposed a new type of ship, propelled by turbines and directed via radio from the Admiralty, which would synthesize all available information on the location of enemy commerce raiders. Read more...

April 30, 2023

Museum Review - Seawolf Park

While in Houston for the tour of Texas, Lord Nelson and I decided to pay a visit to the other warship museum in the area, Seawolf Park on the tip of Galveston Island. It's actually not far from the Gulf Copper shipyard, and we saw the masts of Texas as we drove to the park. But it's also fairly isolated, about 15 minutes from anywhere else in Galveston, which itself is about an hour from Houston.1 Despite the name, the park doesn't have any USS Seawolf.2 It does have a submarine, Cavalla, as well as the USS Stewart, one of two destroyer escorts on display in the country.


Cavalla and the sail of Tautog
Type: Museum destroyer escort and submarine
Location: Galveston, Texas
Rating: 4.2/5, Nice to visit if you're in the area
Price: $13 for normal adults

Read more...

April 28, 2023

Open Thread 129

It's time once again for our regular open thread. Talk about whatever you want, so long as it isn't culture war.

I'm going to designate this the occasional "tell bean what you'd like to read about" thread. As always, no promises, but I will take what is suggested under advisement.

Also, this is your reminder that signups for the LA meetup in June are still open.

Overhauls are Continuous At Sea Deterrent, Falklands Part 21, A Brief Overview of the Chinese Fleet and for 2022 Heligoland Bight and Nuclear Winter.

April 23, 2023

A Visit to Texas

The battleship Texas was handed over to the State of Texas in 1948 (instead of going to Bikini like most of her contemporaries) and has been a museum ever since. Unfortunately, the state of the art in warship preservation back then wasn't particularly good, and she's been in bad shape for a long, long time. In 2019, the Texas State Legislature finally passed a $35 million funding round for the preservation of the ship, and turned her over to a nonprofit tasked with her long-term preservation. That would involve drydocking her to remove corroded structure, most notably the torpedo blisters added in 1925. Oh, and they run tours of the drydock for the sort of massive nerds who find that kind of thing interesting. So of course Lord Nelson and I decided to go to Galveston and see.

It was very cool. We showed up at the entrance to Gulf Copper, where some of the ship's company waited for us. After a safety briefing and the issue of hard hats, we were taken into the yard, where the drydock was tied up. Texas was far from my first battleship, but she was the first out of the water, and it was cool to see her entirely out of the water. She first went into dock back in August, so most of the structure has already been removed on both sides of the ship, and the majority of the new starboard blister is in place. But we still got a good overview of the work, and the chance to see a bit of the battleship that very few people get to see. Read more...

April 19, 2023

34 Years Ago

34 years ago today, while conducting gunnery exercises off the coast of Puerto Rico, Turret II exploded aboard Iowa. 47 members of her crew were killed. Every year, a memorial ceremony is held for them, and I was able to attend in 2019 and honor the men who died.

  • Tung Thanh Adams - Fire Controlman 3rd class (FC3) Alexandria, VA
  • Robert Wallace Backherms - Gunner's Mate 3rd class (GM3) Ravenna, OH
  • Dwayne Collier Battle - Electrician's Mate, Fireman Apprentice (EMFA) Rocky Mount, NC
  • Walter Scot Blakey - Gunner's Mate 3rd class (GM3) Eaton Rapids, MI
  • Pete Edward Bopp - Gunner's Mate 3rd class (GM3) Levittown, NY
  • Ramon Jarel Bradshaw - Seaman Recruit (SR) Tampa, FL
  • Philip Edward Buch - Lieutenant, Junior Grade (LTjg) Las Cruces, NM
  • Eric Ellis Casey - Seaman Apprentice (SA) Mt. Airy, NC
  • John Peter Cramer - Gunners Mate 2nd class (GM2) Uniontown, PA
  • Milton Francis Devaul Jr. - Gunners Mate 3rd class (GM3) Solvay, NY
  • Leslie Allen Everhart Jr. - Seaman Apprentice (SA) Cary, NC
  • Gary John Fisk - Boatswains Mate 2nd class (BM2) Oneida, NY
  • Tyrone Dwayne Foley - Seaman (SN) Bullard, TX
  • Robert James Gedeon III - Seaman Apprentice (SA) Lakewood, OH
  • Brian Wayne Gendron - Seaman Apprentice (SA) Madera, CA
  • John Leonard Goins - Seaman Recruit (SR) Columbus, OH
  • David L. Hanson - Electricians Mate 3rd class (EM3) Perkins, SD
  • Ernest Edward Hanyecz - Gunners Mate 1st class (GM1) Bordentown, NJ
  • Clayton Michael Hartwig - Gunners Mate 2nd class (GM2) Cleveland, OH
  • Michael William Helton - Legalman 1st class (LN1) Louisville, KY
  • Scott Alan Holt - Seaman Apprentice (SA) Fort Meyers, FL
  • Reginald L. Johnson Jr. - Seaman Recruit (SR) Warrensville Heights, OH
  • Nathaniel Clifford Jones Jr. - Seaman Apprentice (SA) Buffalo, NY
  • Brian Robert Jones - Seaman (SN) Kennesaw, GA
  • Michael Shannon Justice - Seaman (SN) Matewan, WV
  • Edward J. Kimble - Seaman (SN) Ft. Stockton, TX
  • Richard E. Lawrence - Gunners Mate 3rd class (GM3) Springfield, OH
  • Richard John Lewis - Fire Controlman, Seaman Apprentice (FCSA) Northville, MI
  • Jose Luis Martinez Jr. - Seaman Apprentice (SA) Hidalgo, TX
  • Todd Christopher McMullen - Boatswains Mate 3rd class (BM3) Manheim, PA
  • Todd Edward Miller - Seaman Recruit (SR) Ligonier, PA
  • Robert Kenneth Morrison - Legalman 1st class (LN1) Jacksonville, FL
  • Otis Levance Moses - Seaman (SN) Bridgeport, CN
  • Darin Andrew Ogden - Gunners Mate 3rd class (GM3) Shelbyville, IN
  • Ricky Ronald Peterson - Seaman (SN) Houston, MN
  • Mathew Ray Price - Gunners Mate 3rd class (GM3) Burnside, PA
  • Harold Earl Romine Jr. - Seaman Recruit (SR) Brandenton, FL
  • Geoffrey Scott Schelin - Gunners Mate 3rd class (GMG3) Costa Mesa, CA
  • Heath Eugene Stillwagon - Gunners Mate 3rd class (GM3) Connellsville, PA
  • Todd Thomas Tatham - Seaman Recruit (SR) Wolcott, NY
  • Jack Ernest Thompson - Gunners Mate 3rd class (GM3) Greeneville, TN
  • Stephen J. Welden - Gunners Mate 2nd class (GM2) Yukon, OK
  • James Darrell White - Gunners Mate 3rd class (GM3) Norwalk, CA
  • Rodney Maurice White - Seaman Recruit (SR) Louisville, KY
  • Michael Robert Williams - Boatswains Mate 2nd class (BM2) South Shore, KY
  • John Rodney Young - Seaman (SN) Rockhill, SC
  • Reginald Owen Ziegler - Senior Chief Gunners Mate (GMCS) Port Gibson, NY

They came to the Navy as strangers. Served the Navy as shipmates and friends and left the Navy as brothers in eternity. - George H.W. Bush

April 16, 2023

Museum Review - Titan Silo

For the finale of the Tucson DSL meetup, we headed south, to the Titan Missile Museum. This is exactly what it sounds like: a silo that held a Titan II missile from the early 60s to the early 80s, and which has been converted into a museum.


The missile from above3
Type: Missile silo museum
Location: Tucson, AZ
Rating: 4.4/5, Very cool if you like nuclear systems.
Price: $16.50 for normal adults

First, some logistical details: the silo is only accessible on a guided tour, and slots are limited. Same-day availability may be limited, particularly on the weekends. You can still see the gift shop/small museum that has been added to the complex, and they'll sell you a $7 tour of the above-ground section of the museum, but this is absolutely worth the full tour, so book in advance. Read more...

April 14, 2023

Open Thread 128

It's time for our regular open thread. Talk about whatever you want, so long as it isn't Culture War.

Not a whole lot new this time around. Reminder that the LA meetup is coming up, and you should come.

Overhauls are Early Dreadnoughts, WWII ASW - Sensors, my review of the Iowa, and for 2022, are ships delicious, Sea Sparrow and The FY 23 US Navy Budget.